From conception right the way through to testing, launch, refinement and iteration, I’ll be there at every stage with user-centred mindset ensuring that the project has its best chance of success. I have worked as Lead UX Designer in my past two roles at Princeton and Naamtech, leading projects in pharmaceutical, eLearning, food ordering, eCommerce and other industries. I’ve worked on projects from the very beginning where they were nothing more than an idea scribbled on a napkin, to products already well established in the marketplace.
No two projects are the same. UX encompasses a broad field and there are many tools and techniques to draw upon. Following is a list of deliverables and techniques that I have used in my practice as a UX Designer. All of the documents you see here are extracts from real projects.
Sketching out a storyboard of the problem can really help people visualise how to solve it. The storyboards don’t have to be masterpieces. Shown below is a storyboard I made for SmartTable to illustrate that vendors have a problem processing orders on the SmartTable vendor tablet app.
Facilitating ideation sessions, which include “how might we…” brainstorming, whiteboarding and mind map techniques. Putting ourselves in different scenarios can help, for example, “If we had an unlimited budget, what could we do?” or conversely, “what would we do on a shoestring?”. “If we were Apple/Google what do you think we would do?”.
If road-blocks occur this may mean bringing in a provocation technique — exploring ridiculous ideas! We may also explore deliberately terrible ideas and then look at what the antithesis of those ideas are. Other techniques may be the lotus blossom technique. Another way of getting the creative juices flowing is the creative challenge technique, by Edward de Bono — analysing an existing solution, determining the problems it tries to solve and proposing ones that are intentional alternatives. Defer judgement, move fast and go for quantity. Then eliminate, analyse and prioritise.
Working for small agencies and start-ups I have had to wear many hats. One such hat is UX Researcher. It may come as a surprise to some, but on some projects there is very little budget for research or it is not deemed to be necessary. My approach is this: it is always necessary, and I will find ways to do it myself. Throughout my career I have conducted phone interviews, face-to-face interviews or online surveys. With many years of experience interviewing people for life insurance applications, this comes naturally for me.
Affinity maps are a great way of collating large amounts of data or ideas into groups and looking for commonalities. In the context of web/app design, this can really help you find common pain points and solidify problems. In the example shown I had performed three rounds of quantitative research and needed to make sense of the results. I was researching problems in the workplace. I found three common pain points and organised them accordingly:
- Boredom / job satisfaction (blue)
- Work-life balance (purple)
- Conflict with management (yellow)
This should be done regularly through a product’s lifecycle. Whilst adding more features does not necessarily mean a better product, you want to make sure you are on top of any game-changers. After all, you want your product to be the most competitive. The process is very simple. Create a spreadsheet and work through an app/website one at a time noting down all the features. Look for the same features in the next product, note them down, and if there are any other new features you discover, note them down too.
Feature prioritisation workshops
Features can come from anyway. The sales team may gather feedback, the CEO may have given a directive or perhaps a new feature was spotted in a competitor’s product. Whatever the source for the new feature, it is up to the UX team to help guide the process for prioritising. Prioritising features is a good opportunity to involve other stakeholders, in particular developers. This is a great time to bring them on board and get buy-in from them.
There are many methods for this, the method I have used the most to good effect is a prioritisation matrix. Again, there are a number of different matrices to use – the two I have used to good effect are mapping what features are expected against what will have a high impact to the end user. Another effective matrix to use is one that pitches value against complexity.
Prioritising features based on (hypothetical) user engagement
Prioritising features based on value to customer and complexity/risk of development
User flow diagrams
If the user needs to make a lot of decisions to perform a task, it is a good idea to create user flow diagrams before moving to a wireframe. A user flow diagram is much quicker to produce than a wireframe. The will help stakeholders understand the complexity of a feature and help back end developers to scope out the design of the back end.
User journeys help paint the broader picture of how your digital product impacts the real world. It shows the touch points and the path the user takes to fulfil their task and what happens at each touch point. The purpose of a user journey document is to give stakeholders an overview of how the product works and it can be useful for finding pain points and honing processes. Illustrations can be helpful, though are not necessary.
Site maps are not just for websites – they’re for native apps to. I like to organise the hierarchy of information into sitemaps. If necessary, I will use tools like optimal sort or conduct surveys to discover users’ expectations of where items should be located.
Obviously there is much more to UX than what you see here. I’m still in the process of populating the content on this page. I am also currently open to new opportunities. Are you working on something exciting? Contact me.